Programs Offerings

Program Educational Objectives

Three to five years after graduation, the BS Computer Science alumni shall be able to:

  • Advance their expertise in Computer Science and/or in their chosen field inspired by Dominican culture of Conscience, Discipline, and Excellence; and
  • Contribute to the improvement of quality life through technological and/or innovative solutions.

Program Outcomes

Program Outcomes cover the competencies presumably gained by the student immediately after graduating from his/her chosen degree program. Listed below are the program outcomes of BS Computer Science:

  • Apply knowledge of computing and matehmaticsappropriate to the discipline;
  • Analyze a problem, identify and define the computing requirements appropriate to its solution;
  • Design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs;
  • Function effectively in teams to accomplish a common goal;
  • Practice professional, ethical, legal, security and social responsibilities related to one's career;
  • Communicate effectively with a range of audiences;
  • Analyze the local and global impact of computing on individuals, organizations, and society;
  • Engage in continuing professional development;
  • Use current techniques, skills, and tools necessary for computing practice;
  • Apply Mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in designed choices; and
  • Apply design and development principles in the construction of software systems of varying complexity.

Program Educational Objectives

Three to five years after graduation, the BS Information Technology alumni shall be able to:

  • Advance their expertise in Information Technology and/or in their chosen field inspired by Dominican culture of Conscience, Discipline, and Excellence; and
  • Contribute to the improvement of quality of life through technological solutions.

Program Outcomes

Program Outcomes cover the competencies presumably gained by the student immediately after graduating from his/her chosen degree program. Listed below are the program outcomes of BS Information Technology:

  • Apply knowledge of computing and matehmaticsappropriate to the discipline;
  • Analyze a problem, identify and define the computing requirements appropriate to its solution;
  • Design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs;
  • Function effectively in teams to accomplish a common goal;
  • Practice professional, ethical, legal, security and social responsibilities related to one's career;
  • Communicate effectively with a range of audiences;
  • Analyze the local and global impact of computing on individuals, organizations, and society;
  • Engage in continuing professional development;
  • Use current techniques, skills, and tools necessary for computing practice;
  • Use and apply current technical concepts and practices in the core information technologies;
  • Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based systems;
  • Effectively integrate IT-based solutions into the user environment;
  • Appraise best practices and standards and their application in one's career; and
  • Assist in the creation of an effective project plan.

055 s.2015 First Year Government Permit

Program Educational Objectives

Graduates of BS Entertainment and Multimedia Computing Specialized in Digital Animation Technology are professionals equipped with both creative and technical knowledge, skills, and values in conceptualizing, designing and producing animation products and solutions, and in managing such projects over different technology platforms.

The graduates are expected to have acquired technical and general professional skills that would prepare them as:

  • Creative Programmer
  • Technical Animator
  • Creative Content Developer
  • Ad Builders
  • Technical Director for Modelling/Rigging/Lighting
  • Animation Quality Assurance Specialist
  • Technical Director for Game Art
  • Digital 2D or 3D Animation Content Producer
  • Digital 2D or 3D Production Designer
  • Associate Business Development Specialist for Entertainment and Multimedia Industries

Program Outcomes

Upon completion of the program, students shall have the ability to:

Knowledge Level

  • An ability to apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and multimedia computing professional.
  • Specialized computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to actual problems.
  • A knowledge of contemporary issues.

Skill Level

  • An ability to analyze project requirements and to design and implement project prototypes.
  • An ability to recognize, formulate and solve computing problems.
  • An ability to design, build, improve, and deploy products that meets client needs within realistic constraints.
  • An ability to use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator.
  • An ability to effectively communicate orally and in writing using the English language.
  • An ability to demonstrate original creative outputs
  • An ability to demonstrate innovativeness in their outputs.

Values/Attitude Level

  • An ability to work effectively in multi-disciplinary and multi-cultural teams.
  • An ability to understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards.
  • An understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities.
  • An ability to create or use modified artifacts in consideration of intellectual property rights of the author.
  • An ability to engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization.
  • An ability to demonstrate client-centric service.
055 s.2015 First Year Government Permit

Program Educational Objectives

Graduates of BS Entertainment and Multimedia Computing Specialized in Game Development are professionals with specialized knowledge, competencies and values in designing, developing and producing digital games and/or tools, and in managing game development projects for various applications.

The graduates are expected to have acquired technical and general professional skills that would prepare them as:

  • Lead Game Programmer/Developer/Tools Developer
  • Associate Technical Director/Game Designer
  • Associate Game Quality Assurance Specialist
  • Senior Interactive Software Developer
  • Associate Game Producer
  • Senior Game Sound Engineer
  • Graphics Programmer
  • Associate Business Development Specialist for Entertainment and Multimedia Industries

Program Outcomes

Upon completion of the program, students shall have the ability to:

Knowledge Level

  • An ability to apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and multimedia computing professional.
  • Specialized computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to actual problems.
  • A knowledge of contemporary issues.

Skill Level

  • S.1 An ability to analyze project requirements and to design and implement project prototypes.
  • An ability to recognize, formulate and solve computing problems.
  • An ability to design, build, improve, and deploy products that meets client needs within realistic constraints.
  • An ability to use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator.
  • An ability to effectively communicate orally and in writing using the English language.
  • An ability to demonstrate original creative outputs
  • An ability to demonstrate innovativeness in their outputs.

Values/Attitude Level

  • An ability to work effectively in multi-disciplinary and multi-cultural teams.
  • An ability to understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards.
  • An understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities.
  • An ability to create or use modified artifacts in consideration of intellectual property rights of the author.
  • An ability to engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization.
  • An ability to demonstrate client-centric service.